Crunch Time

It’s that time at work again. The part that pretty much every software developer dreads. We’re right on the verge of a fresh release, which means we’re right at the deadline, tempers are frayed, everything seems to be crap, nothing works right, and we’re all working crazy-long hours.

One team pulled an all-nighter earlier this week. I managed to avoid that, but I expect to be working most of the weekend. And we’re just hitting the final two week stretch.

Honestly, this isn’t all that bad. We spent around 6 months in this phase at one of my first programming jobs. Then the company laid off most of the engineers so they could afford to hire salespeople.